Interactive Systems.
Strategic Impact.

Eloori Interactive is a Swiss studio for interactive experiences and strategic design. We harness the power of game mechanics to make complex systems understandable โ€“ from captivating games to innovative corporate solutions.

Current Project: Tactilite About Us

Our Flagship: Tactilite

In our first project, we demonstrate how deep strategy and modern roguelite mechanics merge. No rigid spreadsheets, but real decisions with consequences.

๐ŸŽญ Complex Systems

We design in-depth systems where every mechanic interlocks โ€“ whether in a game or a simulation.

โš”๏ธ Dynamic Design

Unpredictable outcomes and high replayability through intelligent generation algorithms.

๐Ÿ“ˆ Data-Driven

Strategy is based on facts. We make data visible and manageable through interaction.

โšฝ Interactive Entertainment

We break down genres and create new experiences at the boundary of management and role-playing.

Choose Your Manager Archetype

Unlock new playstyles. Each archetype drastically changes the rules of the transfer market and team dynamics.

Standard Manager

The Standard

The classic path. No crazy bonuses, no extreme drawbacks. Perfect for learning the league before the madness begins.

Underdog Manager

The Underdog

David vs. Goliath! Your team gets +10 strength points against overpowered opponents. However, if you are the favorite, your players crumble under the pressure (-5 strength).

Tycoon Manager

The Tycoon

Money is no object. You start rich, but the transfer market hates you: All players cost a multiple (up to 300%) of their market value.

Youth Guru Manager

Youth Visionary

U23 players grow twice as fast and have massively higher potential. The catch? Old stars (Over 25) refuse to play for you.

Grinder Manager

The Grinder

Your players are machines and don't lose fitness during matches. However, the risk of injury in training is three times as high!

Hardcore Manager

Hardcore

Only for the absolute legends who have proven they can win 25 trophies. The ultimate test of your skills.

New Player Types (Traits)

Not every player is created equal. A fraction of all talents are generated with unique traits that completely turn the transfer market and your finances upside down.

๐Ÿ‘‘

The Diva

Plays outstandingly in top matches and builds strong form. However, loses morale and form massively when benched.

๐Ÿ›ก๏ธ

Loyal Soul

A true club legend. Plays out of pure passion for 20% less salary and never leaves the club voluntarily due to money issues.

๐Ÿ’ฐ

The Mercenary

An absolute elite player for the starting eleven, but he only plays for the money. Demands double the salary, costs 50% more in transfer fees, and quickly drives you into ruin.

๐Ÿ”‹

The Workhorse

A true fitness monster. Barely loses stamina after matches and recovers extremely fast. In return, he lacks the talent for true form peaks.

๐Ÿฉน

Glass Bones

Massively increased risk of injury and often misses several weeks. On the other hand, he is often a real bargain on the transfer market.

Tactics Handbook: The 12 RPG Classes

Each player possesses a unique, randomly generated Skill Tree. By investing points into specific paths, you define the player's class and unlock powerful passive effects. Build your team wisely, as missing synergies are punished ruthlessly on the pitch.

โš ๏ธ The Most Important Rules (Mandatory Roles)

Your team needs a functioning axis, otherwise base stats will drop dramatically during the match:

  • No Goal Threat: Without a 'Poacher' or 'Dribbler' upfront, your offense drops by -30%.
  • No Game Control: Without a 'Playmaker' (Midfield) or 'Supporter' (Attack), no passes will connect: -20% Offense.

โšฝ Attack

Poacher
Requires: Finishing

The classic goalscorer. Brings a solid +15% Attack Strength.

Dribbler
Requires: Dribbling

Draws the defense towards him. +10% Attack and +5% Midfield.

Supporter
Requires: Passing

Makes his teammates better (+5% Attack) and prevents the fatal passing penalty for the team.

๐ŸŽฏ Midfield

Playmaker
Requires: Passing

The brain of the team. Grants +15% Midfield Strength and prevents the passing penalty.

Destroyer
Requires: Tackling

Intercepts attacks early and relieves the defense (+15% Defense Strength).

Box-to-Box
Requires: Shooting

The tireless engine. Gives +10% Midfield and joins the attack (+5% Attack).

๐Ÿงฑ Defense

Rock Solid
Requires: Tackling

The classic brick wall in the back. Brings massive +15% Defense Strength.

Header Beast
Requires: Heading

Extremely dangerous on your own corners and crosses. Grants +10% Attack Strength.

Modern Defender
Requires: Pace

Initiates fast counter-attacks from the defense with his speed (+10% Midfield).

๐Ÿงค Goalkeeper

Line Keeper
Requires: Reflexes

The pure shot-stopper on the line. Gives +15% Goalkeeper Strength.

Box Boss
Requires: Physical

Dominates the 16-meter box on crosses (+10% Defense, +5% Goalkeeper).

Sweeper Keeper
Requires: Build-up

Acts practically as an 11th outfield player in the build-up. Brings +10% Midfield Strength.

Dynamic Events & Dilemmas

No season goes according to plan. Over 50 dynamic story events interrupt your daily routine and force you to make tough decisions. Events react intelligently to your chosen archetype and your players' traits!

โš ๏ธ Shady Sponsor

"An envelope with โ‚ฌ100,000 is on the table. In return, the sender demands that you play strictly defensive in the next match."

Option A: Pocket the money (Risk of getting caught)
Option B: Tear up the envelope (Safe)

๐Ÿ‘‘ Diva in a Rage

Your star striker (Trait: Diva) is unhappy with his locker in the dressing room and is ruining the mood. The whole team suffers.

Option A: Fulfill special requests (-โ‚ฌ30,000)
Option B: Reprimand him (Form drops massively)

๐Ÿ‹๏ธ The Infirmary is Bursting (Only as "Grinder")

Your brutal training takes its toll. The medical department urgently requests expensive special equipment to prevent injuries.

Option A: Buy equipment (-โ‚ฌ120,000)
Option B: "We are no wimps!" (Injuries)

๐Ÿ”ฅ Hardcore Modifiers: Craft Your Own Challenge

You won the league and the cup? Congratulations. Now the real game begins. Unlock four new modifiers and crank up the difficulty exactly how you like it.

๐Ÿ’ฐ Financial Difficulty (Lvl 1-5): Reduced income, skyrocketing transfer fees, and higher salaries. ๐Ÿง  XP Reduction (Lvl 1-5): Slower progression. -5 XP per level (up to -25 XP at Level 5). ๐Ÿš‘ Injury Risk (Lvl 1-5): Exponential injury risk (2^Level) โ€“ up to a 32% higher chance at Level 5. โš”๏ธ Kick-Out Challenge (Lvl 1): Fulfill harsh board objectives, or you'll be fired immediately!

Behind the Scenes: How the Game Ticks

How is the game world created? (Generation)

Your career starts at the very bottom. The game world consists of three dynamic leagues with a fiercely balanced difficulty curve:

  • League 3 (Strength ~40): Amateur and semi-pro football. You start with โ‚ฌ500k and a team full of talents who want to move up.
  • League 2 (Strength ~50): Tough professional football. The transition is doable but requires clever transfers.
  • League 1 (Strength ~65): The international metropolises. Here the true masters play, and the AI will give you nothing for free.

Anti-Trademark Generator: The engine generates dynamic names from real world cities (e.g., Milan, London) and club prefixes. A filter prevents protected names of real world-class clubs from appearing โ€“ you play in a completely unique but authentic universe!

Skill Trees, Passives & 12 Player Classes

The level-up system has been completely overhauled. Every player now features an individual Skill Tree with 3 paths defining their class:

  • Randomized Trees: Each tree starts with a central node (+5 Strength). From there, three branches extend outward (+3 Strength each). The path with the most points determines the player's class (e.g., 'Poacher' or 'Playmaker').
  • Passive Effects: On the path to specialization, you unlock powerful bonuses. From 'Iron Lungs' (less fitness loss) and 'Miracle Healing' (shorter injuries) to 'Leader' (form boost for the team).
  • Smart Auto-Level & Cap: Use 'Fast Distribute' to let the AI automatically level the player in their primary role. Once a player reaches their individual potential limit, the rest of the tree locks permanently.
Team Chemistry: The Bond System

Loyalty pays off. Players who spend a long time on the pitch together develop strong team chemistry, represented as Bonds:

  • Four Levels of Loyalty: After 18 matches together, a player reaches 'Silver', after 54 matches 'Gold', and absolute club legends achieve 'Red' status after 10 seasons.
  • Form Boosts & Glowing UI: The higher the bond, the stronger the form bonus (increasing the form cap up to 20 for 'Red' bonds). In the menu, these players are highlighted with elegant, glowing accents.
  • Transfer Market Dynamics: New players start at 'Bronze' (0 bonus). Only the 'Youth Guru' archetype has a chance to scout talents who instantly start with a Silver bond.
Smart Event Tutorial

We hate boring, rigid tutorials. That's why the game uses an intelligent, context-sensitive system:

  • Learn by Playing: The game explains mechanics exactly when they become relevant. Win your first major title, and your Assistant Manager will explain what to do with your new Manager Points.
  • Dynamic Triggers: Deep mechanics like the Bond System or Hardcore Modifiers only pop up when you activate them through your gameplay for the very first time.
The Match Engine, Synergies & The Drama Factor

Matches are simulated in real-time and require strategic thinking when setting up your lineup:

  • Tactical Synergies (Mandatory!): An attack made entirely of 'Poachers' will hardly score any goals (-30% penalty) if 'Playmakers' or 'Supporters' are missing in midfield to deliver the passes. You must combine the right RPG classes to earn bonuses of up to +15% on team sectors.
  • Sector Duels: Your attack fights against the opposing defense, your midfield wrestles for possession. If you play defensively, your defense becomes a bulwark, but hardly anything works upfront.
  • The Drama Factor (Anti-Draw): Nothing is more boring than five 0:0s in a row. Our engine detects when two defensive top teams clash. In 40% of threatening draws, there is a "Lucky Punch" in the 90th minute that decides the game through a counter-attack!
Transfer Market, Relative Rarity & Poaching

The transfer market grows with you. Player rarities (like World Class or Legend) are not rigidly defined but scale relative to the average of your team! A 65-rated player is an absolute legend find in League 3, but absolute standard in League 1.

The Mercenary Threat: The best 5 players on the market have a 30% chance to be "Mercenaries". They elevate your team to the next level but ruin your salary budget. A constant balancing of risk and reward.

Direct Poaching: Missing money on the market? If you desperately want a player from the opposing AI, you can buy him straight out of the enemy squad. This costs you 3 times the market value (only 2 times with a manager skill) โ€“ but in crucial phases of the season, it's worth it!