Latest update · v1.4
Eloori Interactive · Made in Switzerland

TACTILITE

A football-manager roguelite RPG where every player levels up, every promise is a gamble, and the league fights back.

Start in the third division, forge RPG classes on the pitch, roll the dice on transfers, and survive a season that never goes to plan.

Out now on Steam Singleplayer Endless roguelite replayability
Scroll
3
Dynamic Leagues
6
Manager Archetypes
12
RPG Classes
50+
Story Events
Our Flagship

No spreadsheets. Real decisions, real consequences.

Tactilite fuses deep football management with modern roguelite progression. Every run is different, every choice bites back — and your squad is a roster of RPG characters you grow yourself.

🧠

Strategy Hub & Live Matches

Take control. Intervene in interactive live matches, adapt your tactics to the score, and read your team in real-time with xG and form data.

🎭

A True Football RPG

Forget flat attributes. Every player has a unique skill tree. Unlock passives like "Iron Lungs" or "Leader" and shape individual RPG classes.

🤝

Dynamic Transfer Market

Money alone won't cut it. Win stars over with risky contract promises — starting-XI guarantees, title pledges — then roll the dice.

🔥

Modular Challenge

Choose your own suffering. Scale finances, injury risk and XP, or take on the board's ultimate "Kick-Out Challenge".

Watch it move

Trailers & Updates

Inside the game

Screenshots

From the Strategy Hub to live-match HUDs and the RPG skill tree — click any shot to view it full-size.

Your run, your rules

Choose your Manager Archetype

Unlock new playstyles. Each archetype drastically rewrites the rules of the transfer market and team dynamics.

Standard Manager

The Standard

The classic path. No crazy bonuses, no extreme drawbacks. Perfect for learning the league before the madness begins.

Underdog Manager

The Underdog

David vs. Goliath! +10 strength against stronger opponents. But as the favorite, your players crumble under pressure (−5 strength).

Tycoon Manager

The Tycoon

Money is no object — you start rich. But the market hates you: every player costs a multiple (up to 300%) of their value.

Youth Visionary

Youth Visionary

U23 players grow twice as fast with far higher potential. The catch? Stars over 25 refuse to play for you.

Grinder Manager

The Grinder

Your players are machines — no fitness lost during matches. But training injury risk is three times as high.

Hardcore Manager

Hardcore

Only for legends who've proven they can win 25 trophies. The ultimate test of your skills.

Personalities

New Player Traits

Not every player is the same. A fraction of all talents spawn with unique character traits that flip the market and your finances upside down.

👑

The Diva

Plays outstandingly in top matches and builds strong form — but loses massive morale and form on the bench.

🛡️

Loyal Soul

A true club man. Plays for 20% less salary out of pure passion and never leaves over money problems.

💰

The Mercenary

An elite starter who plays only for money. Demands double salary, costs 50% more, and drives you to ruin.

🔋

The Workhorse

A fitness monster — barely loses stamina and recovers fast. But lacks the talent for true form peaks.

🩹

Glass Bones

Massively increased injury risk, often out for weeks. But on the market, he's often a real bargain.

Tactics handbook

The 12 RPG Classes

Every player has a unique, randomly generated skill tree. Invest points to define their class and unlock powerful passives — missing synergies are punished mercilessly.

⚠️ The most important rules (mandatory roles)

Your team needs a functioning axis, or base stats collapse in-game:

  • No goal threat: without a 'Poacher' or 'Dribbler' up front, your offense drops −30%.
  • No game control: without a 'Playmaker' or 'Supporter', passes won't connect: −20% offense.

⚽ Attack

Poacher
Needs: Finishing

The classic goalscorer. Brings a massive +15% attack strength.

Dribbler
Needs: Dribbling

Draws the defense in. +10% attack and +5% midfield.

Supporter
Needs: Passing

Makes teammates better (+5% attack) and prevents the fatal pass penalty.

🎯 Midfield

Playmaker
Needs: Passing

The brain of the team. +15% midfield and prevents the pass penalty.

Ball Winner
Needs: Tackling

Intercepts early and relieves the defense (+15% defense).

Box-to-Box
Needs: Shooting

The tireless engine. +10% midfield, pushes forward (+5% attack).

🧱 Defense

Rock in Defense
Needs: Tackling

The classic wall at the back. +15% defense strength.

Aerial Threat
Needs: Heading

Dangerous on your own corners and crosses. +10% attack.

Modern Defender
Needs: Pace

Uses pace to launch quick counters from the back (+10% midfield).

🧤 Goalkeeper

Line Keeper
Needs: Reflexes

The pure shot-stopper. +15% goalkeeper strength.

Box Boss
Needs: Physical

Dominates the box on crosses (+10% defense, +5% GK).

Sweeper Keeper
Needs: Build-up

Acts as an 11th outfield player in build-up. +10% midfield.

No season goes to plan

Dynamic Events & Dilemmas

Over 50 dynamic story events interrupt the routine and force tough decisions — reacting intelligently to your archetype and your players' traits.

⚠️ Questionable Sponsor

"An envelope with 100,000 € sits on the table. The sender demands you play strictly defensively next game."

A: Take the money (risk getting caught)
B: Tear up the envelope (safe)

👑 Diva in a Rage

Your star striker (Trait: Diva) hates his locker and poisons the dressing room. The whole team suffers.

A: Fulfill his wishes (−30,000 €)
B: Reprimand him (form drops hard)

🏋️ Hospital Overflow (Grinder only)

Your brutal training takes its toll. The medics urgently demand expensive prevention equipment.

A: Buy equipment (−120,000 €)
B: "We aren't wimps!" (injuries)

🔥 Modular Modifier System & Kick-Out Challenge

Forget linear difficulty. Once you've proven you can win, you take fate into your own hands — tune four modular parameters and earn the ultimate "God Manager" achievements.

💰 Financial Difficulty (Lvl 1–5): radically reduced income, exploding transfer prices, salaries that eat your budget.
🧠 XP Reduction (Lvl 1–5): harder progression — players learn up to 25% slower at Level 5.
🚑 Injury Risk (Lvl 1–5): exponential injury risk (2^Level) — up to 32% higher chance at Level 5.
⚔️ The Kick-Out Challenge: the ultimate hardcore mode. Fulfill brutal board challenges or be fired immediately. Game over.
Behind the scenes

How the game ticks

The deep systems under the hood — open any panel to dig in.

How is the world generated?+

Your career starts at the bottom. The world is three dynamic leagues with a tightly balanced difficulty curve:

  • League 3 (Strength ~40): Swiss amateur and pro football. You start with 500k € and a team of hungry talents.
  • League 2 (Strength ~50): tough German pro football. Doable, but it demands clever transfers.
  • League 1 (Strength ~65): international metropolises. The true masters play here, and the AI gives nothing for free.

Anti-Trademark Generator: the engine builds dynamic names from real cities (Milan, London) and club prefixes, with a filter that prevents protected real-world names — a unique but authentic universe.

Team Chemistry: The Bond System+

Loyalty pays off. Players who share the pitch develop chemistry shown as Bonds:

  • Four levels of loyalty: "Silver" after 18 matches, "Gold" after 54, and legends turn "Red" after 10 seasons.
  • Form boosts & glowing UI: higher bonds raise the form cap (up to 20 for "Red"), with elegant glowing accents in the menu.
  • Market dynamics: new players start at "Bronze". Only the Youth Visionary can find talents that arrive with a Silver bond.
Smart Event Tutorial+

We hate rigid tutorials. The game uses an intelligent, context-based system:

  • Learn while playing: mechanics are explained the moment they matter. Win your first title and your assistant explains Manager Points.
  • Dynamic triggers: deep mechanics like Bonds or hardcore modifiers only surface once your gameplay activates them.
RPG Skill-Trees & the 12 Classes+

The level-up system makes Tactilite a true RPG. Every player has a unique skill tree starting at a central node.

  • Class definition: where you invest most points sets the class (a striker becomes "Poacher", "Dribbler", or "Supporter").
  • Passive abilities: unlock game-changers — "Iron Lungs" cuts fitness loss, "Miracle Healing" shortens injuries, a "Leader" lifts the team's form after a win.
  • Smart Auto-Level: use "Fast Distribute" and the AI levels the player intelligently in their primary role.
The Match Engine, Synergies & the Drama Factor+

Matches simulate in real time and reward strategic line-ups:

  • Tactical synergies (mandatory): an attack of pure 'Poachers' barely scores (−30%) without 'Playmakers' or 'Supporters' feeding them. Combine classes for bonuses up to +15%.
  • Sector duels: your attack fights their defense, your midfield wrestles for possession. Park the bus and your defense becomes a wall — but you create nothing up front.
  • The Drama Factor (anti-draw): five 0:0 draws is boring. When two defensive teams clash, 40% of looming draws end with a 90th-minute "Lucky Punch" counter.
Strategy Hub & the Live Match System+

The old On/Off sim is history. Welcome to the Tactics Center and interactive live matches.

  • Live-Match HUD: follow the game live, watch your XI's energy, react to red cards (real suspensions), and switch mentalities on the fly.
  • Data-driven assistant: formation changes (4-3-3, 3-5-2), xG, age structure and average strength visualized via dynamic graphs.
  • Form through performance: strikers and midfielders draw form directly from goal contributions. Score, and you catch fire.
Transfer Market, Contracts & Promises+

Players no longer move for money alone. The market (now 30 players) demands negotiation. Lure stars with contract promises to boost your dice rolls (now 2× 8-sided dice).

  • The 4 promises: a starting-XI guarantee, goal bonuses, a promotion pledge, or the cup-win guarantee.
  • The price of a broken word: every promise triggers a selling lock. Break one at season's end and your finances bleed through penalty fees.
  • Dynamic AI: buy their players and they instantly generate replacements; at season's end they analyze weaknesses and reinforce.
Patch notes

Latest Updates

Tactilite is actively developed. Here's what's new — full history lives on the Steam news hub.

Actively updated on Steam All patch notes on Steam →